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Do you Have a New Idea for a mod? (Post it here)
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Moderators: Copy-Cat, Slippery_Jim, Beckett, Junkyard_Dawg
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Lord Beckett
Sat Feb 09 2013, 04:19pm
Guest
Walther PPK, I'm not sure if it's in any of the mods.
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FaithLuria
Fri Mar 01 2013, 12:56am
Registered Member #929
Joined: Sat Jul 21 2012, 09:38am

Posts: 14
The ability to kick in doors insted of c2! *no im not ded, just left then came back can i be unbanned from team speak now?*
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c-man
Sat May 04 2013, 04:21am
Registered Member #2
Joined: Wed Nov 10 2010, 06:31am

Posts: 6
Well since I was the person who banned you. . .

I think I banned you because you were playing loud music and being annoying. Was there a reason for that?
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Lord Beckett
Sat May 04 2013, 04:25am
Guest
FaithLuria wrote ...

The ability to kick in doors insted of c2! *no im not ded, just left then came back can i be unbanned from team speak now?*


I got a better idea, you have to do the tequila dance for c-man, then maybe he'll see his way to unbanning you. :)

http://www.youtube.com/watch?v=UVKsd8z6scw

[ Edited Sat May 04 2013, 06:10pm ]
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akwilop
Tue Jul 09 2013, 04:20pm
Registered Member #1967
Joined: Mon Jul 08 2013, 04:06pm

Posts: 3
I'm looking for some mod, which allow me to select fire mode i.e auto, burst, semi-automatic. There are some weapons in game described as semi-automatic, but there is no effect in game. Does anyone know that kind of mod?
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Slippery_Jim
Tue Jul 09 2013, 04:42pm

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
There was a script that would do something like that. It was made by Palermo.

I included it in the .zip file for the "RTRT - Weapons Mod v1.0a" mod. If I recall you have to extract this script to the main folder of Swat 3 and run the script when Swat 3 starts up with a command line argument. It makes F10 work as a toggle between semi auto and auto I believe.

If you look in the mod's zip file you will see a DATA folder. Look in there for the "console.con" file.

ALTERNATE METHOD: Copy and past the following text in NOTEPAD with word wrap turned off. Save and name the file anything you want but put the file extension as ".con"

# SWAT3 main console script
# read in the control key mappings
run pcontrol.con

# ------ SEMI AUTO Script by Palermo ------

defmacro SemiAuto "btn +fire; btn -fire"
defmacro FullAuto "btn +fire"

defmacro FireGoSA "btn +fire; mapkey +LMOUSE SemiAuto"

defmacro GoPrim "btn +gun1"
defmacro GoPrimSA "btn +gun1; mapkey +LMOUSE SemiAuto"
defmacro GoSec "btn +gun2"
defmacro GoSecSA "btn +gun2; mapkey +LMOUSE SemiAuto"
defmacro GoFB "btn +flashbang"
defmacro GoFBSA "btn +flashbang; mapkey +LMOUSE FireGoSA"
defmacro GoCS "btn +csgas"
defmacro GoCSSA "btn +csgas; mapkey +LMOUSE FireGoSA"
defmacro GoChem "btn +chemlite"
defmacro GoChemSA "btn +chemlite; mapkey +LMOUSE FireGoSA"
defmacro GoOpti "btn +optiwand; mapkey +LMOUSE FullAuto"

# On the following lines you can change F1, F2, F3, F4, F5, F9 and F10 to different buttons to suit your key mappings.

defmacro GoSemiAuto "mapkey +LMOUSE SemiAuto; mapkey +F10 GoFullAuto; mapkey +F1 GoPrimSA; mapkey +F2 GoSecSA; mapkey +F3 GoFBSA; mapkey +F4 GoCSSA; mapkey +F5 GoChemSA; mapkey +F9 GoOpti"
defmacro GoFullAuto "mapkey +LMOUSE FullAuto; mapkey +F10 GoSemiAuto; mapkey +F1 GoPrim; mapkey +F2 GoSec; mapkey +F3 GoFB; mapkey +F4 GoCS; mapkey +F5 GoChem; mapkey +F9 GoOpti"

mapkey +F10 "GoSemiAuto"


On a side note: The Last Resort mod makes running these sort of scripts easier by the way.

[ Edited Tue Jul 09 2013, 04:51pm ]
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akwilop
Tue Jul 09 2013, 07:39pm
Registered Member #1967
Joined: Mon Jul 08 2013, 04:06pm

Posts: 3
Thanks, that's it - answer to the letter :D I've tried to use The Last Resort, but it made impossible to play with my friend in squad: Leader + B1 + B2. When Leader gave us an order to clear the room, there was no effect in use call "Area cleared" so we couldn't proceed to the next room. So we've decided to return to original SWAT 3.

[ Edited Tue Jul 09 2013, 07:40pm ]
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Slippery_Jim
Wed Jul 10 2013, 03:29am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Ya, it is a bug for people playing the single player mode. I didn't anticipate it happening since I assumed everyone would be playing LAN single player games.

I still hope to release a version that fixes that.

I am also thinking of releasing a version of the Last Resort launcher that doesn't require the mod...it is just a launcher for swat 3.
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akwilop
Wed Jul 10 2013, 12:41pm
Registered Member #1967
Joined: Mon Jul 08 2013, 04:06pm

Posts: 3
Good idea. I'm looking for somenhing which allow me to move slower in dynamic mode. For me default speed is too fast, but changing to slow mode after each shot is inconvenient. Maybe something what will disable mode auto change?
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Slippery_Jim
Wed Jul 10 2013, 01:59pm

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
I don't think you can change the fact that the game goes dynamic (probably hard coded) but you can change the speed ie slow down dynamic.

I believe you could modify the speed of the officer in the "swt_data.dat" file. I have never tried it but it should work. Once you made this into a mod only people with this same mod could join your LAN game.

The following line is an example of what you want to change. Notice the two different speeds of 60(stealth) and 120(dynamic)



    //
    // Standing
    //

SWT_Move_F_Slow                SWT_Move_F_Slow                lower        walk    1            (0,0,0,0,0,60,0,0,60)        0 0 0 0 ()
SWT_Move_F_Fast                SWT_Move_F_Fast                lower        walk    1            (0,0,0,0,0,120,0,0,120)    0 0 0 0 ()


(Note: you will also need to modify your crouch movement speed too)

You would need to find the original .DAT file, modify it with Notepad, and put it in a .ZIP file in your mods folder. Or if it something you want permanent for single player (and you never play Multiplayer) you would have to modify the original .RES file after making a backup.

[ Edited Wed Jul 10 2013, 02:05pm ]
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