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sync Problems
Moderators: Copy-Cat, Slippery_Jim, Beckett, Junkyard_Dawg
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paulibus
Sun Jul 03 2011, 01:54am
Registered Member #291
Joined: Mon May 02 2011, 11:19pm

Posts: 13
I am trying to run a hacked version of MissionT and am getting a message that the Cube Cell Map is out of sync with the .scn file. The message pops up on the Loading map screen. I'm assuming this refers to the cellgroup file.

I've been hacking MissionT, the hospital, to get rid of the bomb detonation. I made a copy of the zip file and made changes to and renamed several files. I painstakenly created a cellgroup file, but I can't execute the mission. Any ideas?

Second question: Is there a way to eliminate the bomb detonation in scenarios based on MissionT?

P
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Copy-Cat
Mon Jul 04 2011, 12:48am

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
It may be possible to remove the bomb, to just display the bomb went off in Text.

I will take a look at the map and see if it is possible.

The cellgroup file for mission T is located in the Cellgroup folder of swat3, the cellgroup file is needed to create custom scenarios using the Scenario Editor.

If you recreate the scenario you can elemintate the bomb alltogether.

That brings me with a question for you? Why do you wish to remove the bomb?
Creating a custom scenarion will remove the bomb from the objectives.dat file alltogether.

I will post my results on the missionT SCN hack.
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paulibus
Fri Jul 08 2011, 01:29am
Registered Member #291
Joined: Mon May 02 2011, 11:19pm

Posts: 13
I wrote 2 scenarios based on MissionT. The 1st was 1 suspect and hostage in the objectives section. I still got the warnings and the detonation.

For the 2nd scenario, I added "DefuseBombs" to the objectives with a count of "0". In the Briefing Summary the entry "Locate and defuse..." etc was marked as complete. But I still got a warning and a detonation.

I'm thinking the bomb/detonation is built into the mission much like the sniper rifle in MissionA. It's in the attic, even in custom scenarios.

I'm looking into scnhacking.exe, but it may be over my head.

Thanks for responding.

P.
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Copy-Cat
Fri Jul 08 2011, 09:05am

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
There are several ways you can go about removing the bomb from the map, but any way you choose, you will have to re-compile the files into a zip file, and redistribute the map with a different name.

I would go with the scnhacking.exe. Not much to it, cmd prompt stuff. If ya get stuck let me know.

You can probably get away with making this modification with a HEX editor, but for more complicated removal of multiple entities in a SCN file try NOT to use a HEX EDITOR, or you will certainly run into problems if your bytes don't match.

a point of interest in the SCN is

"TargetName" "bomb_timer"
"RandomAddTime" "1350"
"Target" "w2"
"origin" "520 16 -400"

I would change;
"Target" "w2"
to
"Target" "00"

That way there is no detonation and the game doesn't end. You might still receive warnings about detonation. But I would probably wait to jump that hurdle after I was able to remove the bomb detonation.

Have fun modding, and don't forget to play some music while you are doing it it's more enjoyable.


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paulibus
Tue Jul 12 2011, 03:01am
Registered Member #291
Joined: Mon May 02 2011, 11:19pm

Posts: 13
Thanks! I'll give it a shot.
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