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MissionT
Moderators: Copy-Cat, Slippery_Jim, Beckett, Junkyard_Dawg
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paulibus
Fri Jul 22 2011, 03:52am
Registered Member #291
Joined: Mon May 02 2011, 11:19pm

Posts: 13
Following CopyCat's suggestion I used scnhacking.exe to remove the bomb from the mission. Changing entity 3344 removed the detonation and the abrupt ending of the game. Changing 3349 removed the associated warning message. In both cases the value of the "target" field was changed to "00".

From a command prompt:

scnhacking -e 3344 target 00 missiont.scn

In the missionobjectives.dat file the following line should be commented "//" to remove the "Locate and defuse explosive device" objective in the mission.

Officer DefuseBombs 1

Alternatively, the count can be changed from "1" to "0".

A better methodology might be to use the existing MissionT files to create a whole new mission. What software is used to compile mission files? Worldcraft?

P.
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Copy-Cat
Sat Jul 23 2011, 03:00am

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
by "mission files" do you mean SCN files?

How did making scenarios for mission T work out? did it remove the bomb? and would making scenarios be easier then creating a whole new mission.

Yes Worldcraft 3.3, but the raw map file doesn't exist, you will have to recreate the map similar to how I converted the cod4 Wetwork map.


[ Edited Sat Jul 23 2011, 03:01am ]
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