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Last Resort mod started back up
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Moderators: Copy-Cat, Slippery_Jim, Beckett, Junkyard_Dawg
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Slippery_Jim
Wed Nov 28 2012, 10:15am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Okay quick update. Can't work on the Import map today...gotta work on a TV special.

I got bored of fixing the textures so I started working on the buildings across the street. One building mostly done and a few other background buildings added. I also added the downtown skyline in the background (two .TGA textures with transparent sky).

The Swat 3 engine is annoying how it darkens distant objects automatically depending how far away your officer is. Instead of fog I guess Swat 3 uses darkness. I prefer geometry pop up rather than this darkness. No .dat file has an affect on this. Something hard coded.

Really, really wish we had a DirectDraw wrapper. It would be such an elegant solution. Drop the .dll in the Swat 3 folder and it would use the wrapper .dll instead of the original directx .dll in the system folder. I have a dream.

I am thinking of adding palm trees or such that make it look more like LA. Also thinking about adding old fashioned wood power line posts with the lamp posts attached. They are all the rage in LA.
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Copy-Cat
Wed Nov 28 2012, 11:39am

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
That sounds awesome, I should have a working car model by the end of the week.
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Lord_Beckett
Thu Nov 29 2012, 11:25pm
Guest
Slippery_Jim wrote ...


The Swat 3 engine is annoying how it darkens distant objects automatically depending how far away your officer is. Instead of fog I guess Swat 3 uses darkness. I prefer geometry pop up rather than this darkness. No .dat file has an affect on this. Something hard coded.

Really, really wish we had a DirectDraw wrapper. It would be such an elegant solution. Drop the .dll in the Swat 3 folder and it would use the wrapper .dll instead of the original directx .dll in the system folder. I have a dream.


So you're saying you could fix the annoying draw distance issue? I'm all for that. :)
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Slippery_Jim
Fri Nov 30 2012, 11:51am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
No unfortunately. Sorry for the confusion. I just meant to add it to my dream list of fixes. I started to look at other games that had directdraw 7 fixes and wished we had a wrapper for Swat 3.

[ Edited Fri Nov 30 2012, 11:52am ]
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Slippery_Jim
Fri Nov 30 2012, 04:41pm

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Screenshot of new buildings across street and power lines. Still need to change more buildings and fix lighting.

link to screenshot on Last Resort blog

I am going to remove the lamp post and connect it to the power line post.

The big green dumpsters that I put in the alley look okay but they are illogical. No truck would be able to get to them properly. Maybe I should change them to the smaller kind you can wheel around?

[ Edited Fri Nov 30 2012, 04:45pm ]
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Lord_Beckett
Sat Dec 01 2012, 01:52am
Guest
That looks cool, I like how in the background you can see the US Bank Tower. :)
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Lord_Beckett
Sat Dec 01 2012, 09:45am
Guest
Deluxe version, what is this a pizza? :P
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Slippery_Jim
Sat Dec 01 2012, 10:43am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Yum, I want a pizza now. Thanks. All your fault I get a little fatter now.
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Slippery_Jim
Thu Dec 06 2012, 06:17pm

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
I have put aside the port of Mission L for now and started work back on the Last Resort mod to get it ready for release.

All the code is done on the launcher changes.

I am working now on the textures for Mission A - D.
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Lord_Beckett
Fri Dec 07 2012, 04:38am
Guest
Yay
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