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Author of Maps
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CrazyRabbit
Mon Feb 27 2012, 07:19am
Registered Member #674
Joined: Mon Feb 27 2012, 06:40am

Posts: 5
Hey, just wanted to let you know the author of the following maps are by the same person.. =[AOS]= Eraser

LA Suburbs v1.1
Monorail Cargo Center
Concorde
Gauntlet (Danger Mines)

How do I know? Because I am that person. Also, the image of the house for LA Suburbs is wrong. I personally think Monorail Cargo Center was my best work, but I have definitely improved since those days as you can see here... L4DMaps.com Profile

Thanks.
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Copy-Cat
Mon Feb 27 2012, 01:13pm

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
=[AOS]= Eraser
Hello and welcome to Swat3Reunited, I have made the changes to the map download descriptions at your request.

Every time a Swat 3 mapper emerges, I am always thrilled, please check out some of my projects and see if there is any time you can contribute. That would be awesome.

I believe the LA Suburbs v1.1 map is the unifinished version. Please check the download and see if indeed it is the right map, file size and include the correct "Create_Estab" file

You can send me the map on xfire or my email address, all of my details are on the sister site. DnC
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CrazyRabbit
Tue Feb 28 2012, 07:53am
Registered Member #674
Joined: Mon Feb 27 2012, 06:40am

Posts: 5
Copy-Cat wrote ...

I believe the LA Suburbs v1.1 map is the unifinished version. Please check the download and see if indeed it is the right map, file size and include the correct "Create_Estab" file

You can send me the map on xfire or my email address, all of my details are on the sister site. DnC


The map was finished, according to the read me at least. The image is of someone else's map because my house was all blue with bushes around the house. The layout is completely different also when looking at the image. I no longer have the map file, I just wanted to point out that the image you had was incorrect. When I look inside the folder, the Create_estab is just a swat 3 loading screen, so I wouldn't bother changing it.

I was just wondering if the Sierra.zip file is the original game, or the GOTY edition? If it's a copy that I can get and open WC 3.3 with, I'd love to get another look at the SWAT3 map editing.

Another question is whether the game can handle models yet? I always hated the brush made "models", always so cheap and tacky and I was never any good at making my own.
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Copy-Cat
Tue Feb 28 2012, 02:27pm

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
It's the TGOTY 2.1.

Shortly, I will be adding WorldCraft 3.3 in the downloads including additional install steps on how to install WC after the installation of the Sierra.zip

So far only static models can be placed in a map, but can be made rigid by adding clip brushes; this process can be tricky because you are not able to see the static mesh in WC, only a ent box is visible. This entire process requires Maya 6.0 and the furrycat GSM export plugins and of course some modeling skills. In addition adding static meshes to a map adds to the overall FOV rendered polygons which can cause some lag if 3+ are grouped withing one cell. Check out the video I made a few years ago.

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CrazyRabbit
Sat Mar 03 2012, 02:31am
Registered Member #674
Joined: Mon Feb 27 2012, 06:40am

Posts: 5
Having some issues installing Worldcraft with that Sierra.zip file.

I've installed the game and it runs fine. It says it's version 2.1, but when I try to install the Elite Edition Dev Tools it says the game needs to be 1.4.0.0 or higher.

[ Edited Sat Mar 03 2012, 02:57am ]
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Copy-Cat
Sat Mar 03 2012, 03:36pm

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
I',m sorry I havent got around to creating the installation instructions.

This happens when Swat 3 version 2.1 is not written into your registry as in the case of the Sierra.zip installation.

Try these steps.
::::::::::::Worldcraft Installation Instructions for Swat 3 v2.1 "Sierra.zip"::::::::::

These installation instructions are the MANUAL installation instructions for Worldcraft 3.3 for Swat 3 TGOTY version 2.1 and for the expansion of the Sierra.zip.

1. Check if you have the following "Tools" directory c:/Sierra/SWAT3/Tools/

2. Download this latest version of Worldcraft Version 3.3 Install in the swat3 "Tools" directory.

3. Download the WC.zip.

4. Manually Extract the contents of the WC.zip into your Swat3/Tools/Worldcraft folder. Replacing all files when prompted.


:::::::::::::::::::::::::::::::End Of Installation:::::::::::::::::::::::::
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CrazyRabbit
Mon Mar 05 2012, 06:33am
Registered Member #674
Joined: Mon Feb 27 2012, 06:40am

Posts: 5
Thanks, got it running.

You should probably include the WAD file, if you have it. It would really help. I'm currently just making a new swat3 texture WAD. If you can't include it, maybe some quick instructions on how to make one with Wally.

[ Edited Mon Mar 05 2012, 06:33am ]
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Copy-Cat
Mon Mar 05 2012, 03:23pm

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
Did the instructions help?

The sample mission folder has now been added to the WC.zip
Here is the Sample Mission

I will also post a tut on working with Wad Files.

[ Edited Mon Mar 05 2012, 03:31pm ]
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CrazyRabbit
Tue Mar 06 2012, 02:08am
Registered Member #674
Joined: Mon Feb 27 2012, 06:40am

Posts: 5
Instructions were perfect. Got it all installed, but then it told me I needed to set up a WAD for my textures, so I got WALLY and tried working it out from there. I got it in the end, just wasn't sure if I needed to add the textures from every mission to the WAD, but I did anyway.

Now I just have to figure out some of the entities and get used to not having displacements and other things that Hammer has, that Worldcraft doesn't.

I might pick your brain a bit more yet, maybe even jump on Teamspeak if you're available in 4-5 hours from now.
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Copy-Cat
Tue Mar 06 2012, 03:30am

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
I'm always on TS, DnC members know my schedule very well.
I try to add textures as I go, it just makes it easier to decifer what textures to include with my mission, when I'm ready to distribute.
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