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annoyin issue with maps
Moderators: Copy-Cat, Slippery_Jim, Beckett, Junkyard_Dawg
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zgedi
Tue Jan 08 2013, 06:50pm
Registered Member #1441
Joined: Mon Dec 31 2012, 06:07pm

Posts: 5
Few maps have a annoying problem when you play coop with computer AI. The problem is long distance to the enemy who is surrendering.For example in graveyard map.When you give order to move and clear and suddenly you realize that suspect 100 meters from you is surrendering and your AI officers won't move until you handcuf him and becouse the suspect is far away from you,you cannot do this. Hate this shit. Close distance maps is the best for coop with AI
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Copy-Cat
Wed Jan 09 2013, 02:52am

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
Tis why map is under the Multiplayer Section of the downloads.

Your absolutely right, AI is best for Close Quarters Battle. Not for large maps intended for Multiplayer COOP.

Give me a shout when you are gonna play so we can blow it up big and post a Game Running as a News Item. I and definitely a few others on TS will join ya.
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zgedi
Wed Jan 09 2013, 05:46am
Registered Member #1441
Joined: Mon Dec 31 2012, 06:07pm

Posts: 5
i ma playing everyday about 20:00 EET. And iam using pirate version of swat (2.1) .Of course i want to play tactical coop....no rambo,but i don't know how to use tunngle and connect to others becouse swat channel is always empty.Also need a mod list used by players online

[ Edited Wed Jan 09 2013, 05:47am ]
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Copy-Cat
Wed Jan 09 2013, 05:28pm

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
That's 7:00am for me. Too early for me.

Remeber I'm in the US, Cetral Standard Time - GMT-5.
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