Thanks for link. I played the game years ago when it first came out but haven't tried it since and have forgotten most of it. Maybe time to re-install.
The problem with that sort of map is that Swat 3's engine is really designed for small rooms. Will be interesting to see how this turns out. I imagine Copy-Cat will have clipping issues on the deck.
I have suggested to Copy Cat that maybe, in order to keep true to this map, is to create it 2 or 3 "maps". The first map , is the spawn on the bridge of the cargo ship where the helicopter would deploy the troops in CoD4. This map would berthing compartment and the deck of the ship. The second map would continue at the main steel door of the ship where the troops enter and start clearing inside the ship. This map should include both cargo holds. The last map would continue at the storage container where we are to gather the intelligence information as the Russian Mig23's are bombing their own cargo ship to sink it in hopes of destroying all evidence of its existence. This map should include the flooding of both cargo holds and exiting of the ship. I do realize that it may be impossible to conclude this rendition of the map as it was originally intended with the helicopter extraction. Maybe we could have a radio transformer that we need to activate by using a pick lock. If possible if we have someone whom knows how too , make a ending movie for the success and failure of this mission. The successful mission movie would be a scene from the open helicopter door watching the cargo ship sink then panning back to the SWAT team safely aboard. The failure movie would be a distant view of the cargo ship in the rough sea exploding and sinking and finally ending with some kind of RIP message .
Just a thought but I am sure this way we could help keep the polygon count at bay and still hold true to the original mission of CoD 4
I agree seperating the Mission into 3 maps will definitely reduce the polygon count, and make each map a smooth play.
May I suggest seperating the Mission into 3 parts.
Part 1 of the Mission The front of the ship and part of the center deck accesible.
Part 2 of the Mission Center Deck and back of the ship accessible
Part 3 of the Mission Part of the back of the ship and the lower part of the ship acessible.
My initial plan was to create just the top of the ship, as in the MultiPlayer version of the map. That way we can have not only a mission, but a DM and TDM version all in one. If we seperate the map into 3 parts, we will need to create a DM version of the map included in the package, with a watered down version of the first 2 parts.