Username:    Password:       Signup |  Forgot Password?
Forums
Swat 3 Reunited :: Forums :: Swat 3 :: Mapping
 
<< Previous thread | Next thread >>
COD4 WetWork Progress "The Making of..."
Go to page   <<        >>  
Moderators: Copy-Cat, Slippery_Jim, Beckett, Junkyard_Dawg
Author Post
Slippery_Jim
Wed Jan 19 2011, 12:19pm

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Thanks for link. I played the game years ago when it first came out but haven't tried it since and have forgotten most of it. Maybe time to re-install.

The problem with that sort of map is that Swat 3's engine is really designed for small rooms. Will be interesting to see how this turns out. I imagine Copy-Cat will have clipping issues on the deck.
Back to top
P0V3RTY
Wed Jan 19 2011, 05:34pm
Registered Member #5
Joined: Thu Nov 11 2010, 04:11am

Posts: 49
I have suggested to Copy Cat that maybe, in order to keep true to this map, is to create it 2 or 3 "maps".
The first map , is the spawn on the bridge of the cargo ship where the helicopter would deploy the troops in CoD4. This map would berthing compartment and the deck of the ship.
The second map would continue at the main steel door of the ship where the troops enter and start clearing inside the ship. This map should include both cargo holds. The last map would continue at the storage container where we are to gather the intelligence information as the Russian Mig23's are bombing their own cargo ship to sink it in hopes of destroying all evidence of its existence. This map should include the flooding of both cargo holds and exiting of the ship.
I do realize that it may be impossible to conclude this rendition of the map as it was originally intended with the helicopter extraction. Maybe we could have a radio transformer that we need to activate by using a pick lock. If possible if we have someone whom knows how too , make a ending movie for the success and failure of this mission. The successful mission movie would be a scene from the open helicopter door watching the cargo ship sink then panning back to the SWAT team safely aboard. The failure movie would be a distant view of the cargo ship in the rough sea exploding and sinking and finally ending with some kind of RIP message .

Just a thought but I am sure this way we could help keep the polygon count at bay and still hold true to the original mission of CoD 4
Back to top
Slippery_Jim
Fri Jan 21 2011, 11:26am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
P0V3RTY wrote ...
we could help keep the polygon count at bay


Meh. You know this is Copy-Cat we are speaking of.
Back to top
Copy-Cat
Fri Jan 21 2011, 04:37pm

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
I agree seperating the Mission into 3 maps will definitely reduce the polygon count, and make each map a smooth play.

May I suggest seperating the Mission into 3 parts.



Part 1 of the Mission
The front of the ship and part of the center deck accesible.

Part 2 of the Mission
Center Deck and back of the ship accessible

Part 3 of the Mission
Part of the back of the ship and the lower part of the ship acessible.

My initial plan was to create just the top of the ship, as in the MultiPlayer version of the map. That way we can have not only a mission, but a DM and TDM version all in one. If we seperate the map into 3 parts, we will need to create a DM version of the map included in the package, with a watered down version of the first 2 parts.


[ Edited Fri Jan 21 2011, 04:41pm ]
Back to top
Slippery_Jim
Fri Jan 28 2011, 11:35am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Okay so where is the private link to test the map? ;)
Back to top
Copy-Cat
Fri Jan 28 2011, 03:06pm

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
Under Downloads, in the maps area.

Sorry guys, this download can be downloaded only by admins. If you wish to test this map please request the download.
Back to top
jonvelez
Fri Jan 28 2011, 11:17pm
Registered Member #132
Joined: Sun Jan 23 2011, 05:19am

Posts: 4
hey how about me? i asked first great now i sound a first grader fighting over crayons
Back to top
Slippery_Jim
Tue Feb 01 2011, 01:17am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
The map really isn't ready for the general public. It is still in it's early stages.

It is really cool but still lacks things such as enemy AI, lighting, objectives and such.

Copy-Cat was just looking for feedback.
Back to top
Copy-Cat
Thu Sep 08 2011, 08:53pm

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220


Almost done!

It's very difficult, would like to try it with a full element, any takers?

Back to top
z-man
Thu Sep 15 2011, 09:16pm
Guest
Nice map, I guess its really pushing the limits, It bogs down bad on my modern computer (not more than 6 months old)
Back to top
Go to page   <<        >>   

Jump:     Back to top

Syndicate this thread: rss 0.92 Syndicate this thread: rss 2.0 Syndicate this thread: RDF
Powered by e107 Forum System
Swat 3 and Swat 4 are registered trademarks © 2001 Activision Publishing, Inc.
All other trademarks are property of their respective owners.