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COD4 WetWork Progress "The Making of..."
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Moderators: Copy-Cat, Slippery_Jim, Beckett, Junkyard_Dawg
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Copy-Cat
Thu Sep 15 2011, 09:36pm

Registered Member #1
Joined: Wed Nov 10 2010, 06:11am

Posts: 220
That's odd. On a scale from 1-10, 1 being bad and 10 being good, how does your computer handle it?

My computer is about eh, 6ish. Those last 7 suspects I added might have slowed the gameplay down a bit. I have yet to try it with a full element.

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P0V3RTY
Fri Sep 16 2011, 03:37am
Registered Member #5
Joined: Thu Nov 11 2010, 04:11am

Posts: 49
I really must say that when CopyCat and I worked on the Island Estates map, Copy Cat and I were so pleased at the finished product. Although I did very little, the satisfaction was tremendous. Once I got to actually see the map in game, I could not have been more impressed at Copy Cat's map making ability.
Thus, when brain storming on new map ideas, I naturally thought that this would be the perfect map for SWAT3. Not only that is very popular with CoD4 players, it makes very good use of the Last Resort modification. I am very pleased to know that Copy Cat agreed with me in this project.
It is my belief that all whom downloads this new map should be very grateful to Copy Cat for spending his time and efforts in creating what I would consider one of the best of the new maps for SWAT3.
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P0V3RTY
Fri Sep 16 2011, 05:42am
Registered Member #5
Joined: Thu Nov 11 2010, 04:11am

Posts: 49
CopyCat and myself played a few rounds in the Wetwork CoD4 map. The gameplay was incredibly difficult and challenging. Suspects are quick to react to gunfire and will try to flank you when the opportunity arises.
We almost finished the map but came up short only killing 33 out of the 40 suspects before we died. I am sure with a third person , we could finish it.
I have read about the lag issue and to be fair, I hosted this game with CopyCat. I was on a public WiFi connection, with my 32 bit Vista laptop with 4 Gig of Ram and shared ram for graphics...yes I know, its a crapy laptop. Yet the game we played, other then a connection issue from time to time, had very little to no lag that we saw.
I plan to test this map on my desktop 64 bit Win 7 with 8 gigs of Ram and a geforce NiVida 240 GS graphics card. I will report my findings here.
If you have lag, try using Gboost. It's basic to use , FREE and works quiet well.
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