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Recording
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Moderators: Copy-Cat, Slippery_Jim, Beckett, Junkyard_Dawg
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Swedish
Mon Jan 09 2017, 05:13pm
Registered Member #2643
Joined: Wed Nov 30 2016, 07:20pm

Posts: 32
Hi guys,

I use Last Resort mod and I play singleplayer missions vs 30 suspects with full AI and difficulty. I play in Full HD and I record my gameplay, which I upload to youtube. I encountered a problem. The only resolutions I am able to record the gameplay with are 2D Menu Size resolutions of the game (800x600, 1024x768, 1280x1024 and 1440x900). The game doesn't look good enough with these resolutions. Any ideas how can I record in Full HD? I use Bandicam software.

I appreciate any response.
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Slippery_Jim
Mon Jan 09 2017, 10:48pm

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Hi there.

The next release of the Last Resort mod will also support 1920x1080 with the 2D menus. It should be ready for download sometime this week if all goes well.
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Swedish
Wed Jan 11 2017, 07:41pm
Registered Member #2643
Joined: Wed Nov 30 2016, 07:20pm

Posts: 32
Perfect! What else is going to be included in the new release? Something from these?:

Make the game use textures of a maximum size of 1024x1024 (instead of 256x256 pixels)
Upgrade low resolution textures in Swat 3
Upgrade low polygon 3D weapon models and character skins
32 bit colour rendering instead of the default 16 bit colour

[ Edited Wed Jan 11 2017, 07:42pm ]
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Slippery_Jim
Thu Jan 12 2017, 09:09am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Mainly just the first two on that list.

Last Resort Launcher Changes and Fixes:
============================
- Fixed crash of Launcher if no 16-bit colour modes available (Thanks Windows 8/10)
- Moved LastResort.ini to AppData folder
- Added custom chat support in Last Resort
- Modified Launcher mod list background
- Added blinking arrows on Launcher mod screen
- Fixed text error on Launcher 2D menu screen
- Launcher now replaces corrupt Swat.cfg and CustomChat.dat after a Swat 3 crash
- Launcher tabs now "roll over" with mouse to give feedback to user
- Fixed Launcher not updating proper screen resolution info
- Added feature to only show resolutions with same aspect ratio as desktop
- Launcher itself now changes website URL in Swat.ini instead of LR installer
- Update link to LR website that explains the command line arguments
- Added link to LR website under Version number
- Added to Launcher backup/restore buttons for Swat 3 config file
- Launcher now ghosts out any missing 2D Last Resort .RES files
- Added more error reporting routines to Launcher code
- Added button to backup/restore your Swat.cfg file
- Added tick box to show 32bit colours (for Windows 8/10 16bpp emulation)
- Fixed bug with radio boxes not turning off on 2D tab
- Fixed frame rate bug caused by shims in Windows 10 only working on swat.exe
- When Last Resort mod is turned off the 2D tab is disabled on LR launcher
- When Last Resort mod is turned off the chosen 3D resolution works properly


Other Changes and fixes:
====================
- Modified bitmap graphics on LAN MP screens
- Added new flashbang 3D model by [BBE]Drummer
- Added Stockholm mod by Furrycat (minus the Priest skins)
- Removed Furrycat's modified menu because it caused CLEAR bug in single player
- Fixed Career screen graphics across all resolutions
- Fixed texture priority bug caused by re-used texture names in some missions
- Misc minor fixes and changes that I forgot about in many years since last release

Mission fixes and changes:
======================
- Fixed lighting error in mission A on porch
- Fixed decal placement bugs in mission A
- Fixed dialog.dat file error in mission A
- Fixed wrong textures on porch in mission A
- Fixed kitchen cabinet knob shadow mission A
- Fixed missions R, F, S corrupt entities in .SCN files
- Fixed missionI (TV station) sprites placed badly and thus never appeared in game
- In Mission D made glass in doors less transparent
- LightOn sound effect missing from mission L .Dat file
- Fixed missing wallcrack in Mission L
- Fixed missing brass plates in display case in Mission L
- Fixed shadow box outside import store (mission L)
- Fixed angle of Swat start (mission L)
- Fixed window decal entities spilling onto curtains in mission N (church)
- Added new high resolution replacement textures for several missions
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Slippery_Jim
Thu Jan 12 2017, 09:13am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Woops just noticed I forgot to add to the changelog about the 1920x1080 graphics, lol. Will fix.
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Swedish
Thu Jan 12 2017, 06:20pm
Registered Member #2643
Joined: Wed Nov 30 2016, 07:20pm

Posts: 32
Great work!
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Swedish
Thu Jan 12 2017, 06:22pm
Registered Member #2643
Joined: Wed Nov 30 2016, 07:20pm

Posts: 32
Where did you mention these 2 in your description?:

-Make the game use textures of a maximum size of 1024x1024 (instead of 256x256 pixels)
-Upgrade low resolution textures in Swat 3

[ Edited Thu Jan 12 2017, 08:59pm ]
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Slippery_Jim
Fri Jan 13 2017, 10:54am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Swedish wrote ...

-Make the game use textures of a maximum size of 1024x1024 (instead of 256x256 pixels)

I do believe in previous versions of the mod it was listed in the Changelog. This isn't new so I didn't include it in V0.7

Swedish wrote ...

-Upgrade low resolution textures in Swat 3

This is also something that has been ongoing from the very first release. It takes a lot of time to make new textures so with each new release I add more.

At the very bottom of the changelog it does also say "- Added new high resolution replacement textures for several missions"

[ Edited Fri Jan 13 2017, 10:55am ]
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Swedish
Fri Jan 13 2017, 11:55pm
Registered Member #2643
Joined: Wed Nov 30 2016, 07:20pm

Posts: 32
Does the whole game now use textures of a maximum size of 1024x1024?
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Slippery_Jim
Sat Jan 14 2017, 05:23am

Registered Member #30
Joined: Wed Nov 24 2010, 06:40pm

Posts: 159
Yes and no. It can use that size technically but we are still trying to limit the amount of memory used and keep the mod filesize down. We try to only make the texture as big as needed.


For instance in the game if the texture is used on an object the size of a magazine a 256x256 texture is more than enough. A lot of Swat 3's original texture sizes for something like that would have been 32x64.

By the way the new version of the mod is up:

http://www.swat3lastresort.info/index.php/download

[ Edited Sat Jan 14 2017, 05:24am ]
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